HyLTE - Hybrid Learning Environments in Tourism Education
The goal of HyLTE is to explore the potential of new technologies in the domain of tourism education ..
The goal of HyLTE is to explore the potential of new technologies in the domain of tourism education ..
CIRCUIT stands for the project “Towards Comprehensive CBCT Imaging Pipelines for
Educational Technologies (EdTech) can teach digital competences to students at an early stage in their education in order to st ..
The COVID19 pandemic has severely limited the teaching of practical skill in nursing education. Many skills cannot be practiced ..
This project investigates the use of Virtual Reality (VR) in the chemistry curriculum. Using VR, students learn safety aspects ..
This project investigates the use of an EdTech solution in the education of healthcare professionals based on state-of-the-art ..
With the rise of advanced mobile optical see-through head-mounted displays (e.g., Microsoft Hololens 2), Augmented Reality (AR) ..
Based on scientific data visualization information and botanically correct 3D plant models this app is an educational tool, and ..
The VR Physiology Laboratory is a transdisciplinary research and transfer center, which is characterized by the combination of ..
In cooperation with the DTZ of the Salzburg University of Applied Sciences and the companies Quehenberger and Lagermax AED GmbH ..
Driven by the increasing digitalization of the economy, digital innovations such as VR will lead to a multitude of changes in c ..
The accurate assessment of nutrition information is a challenging task, but crucial for people with certain diseases, such as d ..
Patients with frozen shoulder show limited shoulder mobility often accompanied by pain. Common treatment methods include physio ..
: The goal of the app is to playfully inspire children for environmental protection and sustainability. The app ‘ÖkoGots ..
Making it easier for the deaf to communicate on the Internet: This is the aim of the “SmartSignCapture” research pr ..
On behalf of Uppercut, a research team worked to produce 3D animation videos faster. So-called “previews” help to g ..
How do real bodies become avatars in virtual worlds? How can artificial intelligence give 3D characters natural behavior and em ..
The PELS – Pervasive Entertainment Lab Salzburg develops innovative interactive entertainment formats an ..
Lodestone is a single player virtual reality action spellcaster. The player gets to wield stones and use different attacks to h ..
C.U.B.E.S is a VR-Puzzle Game developed for the HTC-Vive. The player finds himself in a cryptic labyrinth of rooms and riddles. ..
“Insanity”: Stranded in the subconsciousness of another person in Virtual Reality.
“One person’s crazine ..
Description
Major League Gladiators is a 2-player co-op shooter for VR. Players take control of two clas ..
Find each other, stick together, survive it all!’ describes the core principles of Phoenix. Our unique setup enables VR-Players ..
Quanero is an experimental VR experience for the HTC Vive and the Oculus Rift. Your goal is to figure out what caused a violent ..
YoKaisho is the combination of a modern day tablet app and a traditional board game. While designing the game it was imp ..